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Supreme commander build templates
Supreme commander build templates









supreme commander build templates

It should probably coded in c++ for performance and integration reasons. a solar next to a mex) moves the first one instead of placing the second. It conflicts with the use of the ctrl key to place a ring of buildings around another, and sometimes trying to place two blueprints next to each other (i.e. There's a lua widget for this, but it's really bad. to select the exact same building on the right page of the build menu, and click on the exact same spot.Ĥ. In Spring to cancel 5 different queued buildings from 5 different construction units you have a. Deleting orders (build, move or others) is easily done with ctrl-right-click. Shift shows the queued orders of all units. (Same goes for alt and ctrl, they can be put to better use in gameplay that for the camera.)ģ. Shift doesn't have a double-function: it shouldn't both be used to queue units and to accelerate the camera, that's irritating. The point you were zooming out of always stays in your sight,you dont see much of the area outside the map and you can smoothly zoom out completely until you see the entire map from above.ĪTM you only zoom to a certain height,you can't smoothly zoom out to see the entire map from every place on the map,in some cases you see a lot of the area outside the map and you need to press a special button,Tab,to zoom out completely.Ģ. The difference between the TA and SupCom cameras is that in SupCom,when you zoom out the camera zooms out from your cursor until it meets one of the map borders,than,it will keep zooming out but only towards the other borders,slowly centering and eventually revealing the entire map form a top down view. your mouse position is taken into account when zooming in and out: Also, you can draw them at all times if you want, to help identify buildings when zoomed in and in a hurry. CLEAR strategic icons that instantly show you the unit type and tech level, and avoid as much as possible overlapping other icons. max zoom out takes into account the interface, so when you're zoomed out you can really see the whole map. This means the zoom speed differs depending on your zoom level.

SUPREME COMMANDER BUILD TEMPLATES FREE

you're able to get to from orbital to ground level in one flick of the mouse wheel (forget tab, your other hand needs to be free to press shift to queue commands, or something else), and vice versa. Zoom that works so well you don't need the minimap or scrolling. This will probably overlap a lot of other topics, but I'd rather write the whole thing while it's fresh in my head:ġ. I just came back to Spring after playing a lot of Forged Alliance, and I think we could learn some things from their UI. I've greyed out paragraphs refering to *A-style games, to draw more attention to the remaining engine-side changes. I know that most games with TA gameplay currently lack IP-free media, and I endorse the effort to correct the situation. Other games can do whatever changes they want, it won't affect them. Thus benefitting most of the players, and improving Spring's image. I'm proposing to improve the default UI (including non-visual stuff such as default keybindings) so it works better with games that have TA-style gameplay.

supreme commander build templates

Games should be able to disable or customize those functionalities from the Lua side. Such as: better zoom, displaying and dragging waypoints, and so on. I'm also proposing some generic engine improvements that will benefit all games that want to use these new or improved functionalities.











Supreme commander build templates